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Robótica

Computational Thinking: LEGO robotics, drones and video games

LEGO Robotics: Develops Creativity and Problem Solving
In the exciting world of LEGO Robotics, your students will develop crucial skills for the 21st century. This module will immerse you in teaching programming through the creation and programming of Lego robots. As your students design, build, and program robots to complete real tasks, they will be developing problem solving, logic, and critical thinking skills.

Drones: High-flying education
In the age of technology, drones are more than toys; they are powerful educational tools. In this module, you will learn how to use drones as teaching tools in a variety of disciplines, while gaining hands-on skills and being inspired by emerging technologies.

Video Games: Learn by Playing, Teach by Playing
Video games are the gateway to computational thinking. In this module, you will explore how to design and develop your own educational video games. It's not just about playing, it's about creating immersive learning experiences. You will learn how to build interactive narratives, program game mechanics and make learning fun. Your students will be immersed in virtual worlds that will foster problem solving, collaboration and creativity, while acquiring digital skills that will be essential in their future.

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Course objectives

Objective 1

Train teachers to promote computational thinking in their students,  developing skills such as problem solving, logic and algorithmic reasoning.

Objective 4

Help participants acquire strong digital skills, including programming, game design and drone operation.

Objective 2

Provide participants with the skills necessary to effectively integrate technology, including Lego robots, drones and video games, into their curriculum.

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Objective 5

Provide the tools that allow teachers to prepare their students to face the challenges of the 21st century with confidence.

Objective 3

Provide teachers with the knowledge to design and create educational projects that promote creativity and innovation.

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Objective 6

Encourage collaboration between teachers from different countries, allowing them to share good practices, innovative approaches and diverse perspectives to enrich their teaching.

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